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TEACH STEAM THROUGH ESCAPE GAMES

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Today, we are proposing the creation of a portable “escape game” designed to be played w helpful teams. Our objective is to facilitate learning and enthusiasm for STEAM subjects, we endeavor to focus on science inquiry and engineering design, through collaborative play a.

 

Primarily two levels of gameplay will address STEAM topics: 1) the means through which our analog game is played, and 2) the specifics of the puzzles that comprise the game.

 

So, for the first level, the structure of the game as a whole will encompass integrated our main simple core concepts, including inquiry, exploration, collaborative problem solving, and into wonder. Players will work together to solve a series of puzzles that require use of this concept. Overall, while these are natural components of escape games, they will be applied to a        really encouraging scientific exploration, and testing hypotheses overall.

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Definitely for the second, the details of the puzzles and actions players must perform or solve to is directly correlated with engineering design in particular. Players will need to construct then      solve problems using basic physical computing concepts here.

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